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Beginning Google Glass Development, by Jeff Tang

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Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass.
This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK):
• Glass User Interface
• Camera and Image Processing
• Video: Basics and Applications
• Voice and Audio
• Network, Bluetooth, and Social
• Locations, Map, and Sensors
• Graphics, Animation, and Games
You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps.
Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity.
This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today.
What youll learn• Glass User Interface• Camera and Image Processing
• Video: Basics and Applications
• Voice and Audio
• Network, Bluetooth, and Social
• Locations, Map, and Sensors
• Graphics, Animation, and GamesWho this book is for
This book is for any developer who is keen to start developing for Glass. You may have worked with iOS apps, Android apps, or both – but you can start developing with Glass today using this book.
Table of Contents01 - Getting Started
02 - Hello Glass! Your First GDK Glassware
03 - Glass User Interface
04 - Camera and Image Processing
05 - Video: Basics and Applications
06 - Voice and Audio
07 - Networking, Bluetooth, and Social
08 - Locations, Maps, and Sensors
09 - Graphics, Animations, and Games
10 - The Mirror API (The Mirror API and Enterprise Apps)
- Published on: 2014-10-01
- Binding: Paperback
- 358 pages
About the Author
Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms. He became a Microsoft Certifi ed Developer and a Sun Certifi ed Java Developer last century; had Apple-featured, top-selling iOS apps in App Store; and was recognized by Google as a Top Android Market Developer. Jeff has a master’s degree in computer science with an emphasis on artificial intelligence and believes in lifelong learning. He loves playing basketball (he once made 11 three-pointers and 28 free throws in a row), reading Ernest Hemingway and Mario Puzo, and fantasizing about traveling around the world.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A great guide to the leading edge
By Ben Stein
Personally, I speculate that Google Glass will never be a big hit for use by every person, every day. I do, however, think that Glass will be a game-changer in some very important contexts, including education, any technical activity involving visual inspection of things like engines, myriad uses for hobbyists, possible medical applications, and many others.
There are a lot of sophisticated apps to be written in support of all that! I doubt that we will see many great Glass apps in the near term that are cheap or free. Useful Glass apps will be high-value apps that sell at strong prices, and will be well worth the developer's time.
This book considers that this technology is on the leading edge, and makes its audience clear from the start. You'll need skills, and of course Glass, to unlock the excellent hands-on potential of this book. However, it also does a great job of conveying the possible applications of Glass, making it worthy of review even if heads-down coding isn't in your short-term plan.
Glass enthusiasts can skim over the source code and enjoy the author's patient, playful style. Developers, reading this book with intent to acquire new skills and experiment with Glass, will find it is rich with the detail they need to get from point A to point B. This book is a good resource for anyone thinking of working with Glass.
1 of 1 people found the following review helpful.
Great book, comprehensive like no other
By Andres Calvo
Disclosure: I was the technical reviewer for this book.
Glass is such a new device that we are only beginning to figure out what it can do. While you can take almost any Android app and run it on Glass (since Glass is also an Android device), the resulting user experience would be a disaster. It'll take time and experience to figure out what works best on Glass. Beginning Google Glass will get you started--and more.
The book is very very comprehensive. The first three chapters cover what you would expect out of any book on Glass:
Chapter 1. Getting Started.- Talks about Glass, the GDK, and the Mirror API. If you already know what these are, you should be able to skip this chapter.
Chapter 2. Hello, Glass! Your First GDK App.- Shows you how to create a project. Worth reading if you are just starting out, but if you've already created a Glass project you should be able to skip.
Chapter 3. Glass User Interface.- Discusses live cards and immersions--the pinnacles of Glassware. Peruse these sections until you feel comfortable with them because they are the foundation of every Glassware.The chapter also shows you how to create immersions based on OpenGL, but that may not be for everyone.
There are seven chapters to go and the essentials have already been covered. The rest of the book is what makes it comprehensive. It does a great job of showing you what Glass can do and teaches you how to leverage existing open source software to implement complex features.
Chapter 4. Camera and Image Processing.- Shows you how to take pictures, implement a custom camera app that supports preview and zoom, recognize QR codes, utilize Tesseract's OCR engine, and create Glasssware that uses OpenCV (i.e., a computer vision library).
I found that recognizing QR codes is a particularly awesome asset for Glass development.I forgot who developed it, but the system that lets doctors pull up a patient's information by scanning a QR code in the room is a great example.
Chapter 5. Video: Basics and Applications.- Capture videos, use OpenCV to process videos, use FFmpeg to process videos, and play youtube videos on Glass. OpenCV and FFmpeg are a pain in the behind to setup, but having instructions that we know work on Glass makes the process less painful.
Chapter 6. Voice and Audio.- Play sounds, record audio, detect pitch (e.g., as in a guitar tuner), detect DTMF touchtones, and indentify songs ala shazam.
Chapter 7. Networking, Bluetooth, and Social.- Get information from web servers with HTTP, use socket programming to build clients and servers, and develop with bluetooth classic and low energy. This chapter shows you quite a lot about talking to other devices.
Chapter 8. Location, Map, and Sensors.- Contextual awareness is essential on Glass. Glassware should present timely and relevant information, and contextual awareness helps you do just that. This chapter shows you how to get the user's location with GPS and how to display geographic data on maps. Note that the maps used in this chapter are the same Google Maps that you know and love from your mobile devices. It is not the perspective map used by Glass's default navigation app.
This chapter also shows you how to use the inertial sensors of Glass (that is, the compass, accelerometer, and magnetometer). Together, these sensors let you figure out where the user is looking at. These sensors let your apps use head gestures on Glass. The chapter also shows you how to detect shake gestures, make a compass, and detect fluctuations in magnetic field with the magnetometer.
Chapter 9. Graphics, Animation, and Games.- With graphics and animation, you can implement custom Views that meet the specific needs of your Glassware. This chapter also shows you how to run three game engines on Glass: Cocos2d, libgdk, and AndEngine. If you find the mini games Glassware entertaining, this chapter is for you.
Chapter 10. The Mirror API.- Although the focus of the book is on the GDK, this last chapter talks about the Mirror API. It shows you how to setup a Mirror API project with either PHP or Java, and it covers how to create static cards, subscriptions, and more. It also shows you how to create a hybrid app that uses both the Mirror API and the GDK. In this case, the Mirror API is used to start the GDK app.
Overall, the book is a great read. You will certainly get lots of ideas for Glassware while reading it. The book will show you how to get started implementing them.
2 of 2 people found the following review helpful.
Helpful for non-engineers too!
By Steve
“Beginning Google Glass Development...Start Developing Google Glassware today!" is meant mainly for software engineers, but I read the non-technical parts, and it's a great book! I had not really followed the whole story very closely behind Google Glass until I read Jeff's book. It's part of the "wearable computing movement", which I now appreciate to be a very significant emerging segment. As Jeff notes, "can you imagine the use of Glass in cases where smartphones are not appropriate or convenient, especially where hands-free devices are required or when the moment would be over if you had to take the time to reach for your smartphone to take a picture or video? Or imagine you need to access some quick information or have answers to some quick questions while your hands are busy with, for example, cooking, fixing something, playing with your kids, playing cards, or even doing surgery."
Jeff references silicon valley legendary VC and forecaster, Mary Meeker: "wearable computing is emerging as the type of significant technology shift that will drive innovation in the way personal computing did in the 1980s or mobile or tablets are doing now".
Jeff's book describes how to write android apps for Google Glass, that can take advantage of many native capabilities of Glass including voice recognition and other types of audio, video, networking, geo-location, graphics, image processing, among many other core features.
For me, I look forward to when manufacturers can miniaturize the tech so that it can fit into a normal sized-glass frame. That will happen. Imagine all of the applications in the military, health care, law enforcement, manufacturing, distribution...on a walk... I highly recommend this book.
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